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NEW QUESTION # 349
For this question, refer to the Dress4Win case study.
Dress4Win would like to become familiar with deploying applications to the cloud by successfully deploying some applications quickly, as is. They have asked for your recommendation. What should you advise?
Answer: D
Explanation:
Explanation
https://cloud.google.com/blog/products/gcp/the-five-phases-of-migrating-to-google-cloud-platform
NEW QUESTION # 350
For this question, refer to the Mountkirk Games case study.
Mountkirk Games' gaming servers are not automatically scaling properly. Last month, they rolled out a new feature, which suddenly became very popular. A record number of users are trying to use the service, but many of them are getting 503 errors and very slow response times. What should they investigate first?
Answer: B
Explanation:
Explanation
503 is service unavailable error. If the database was online everyone would get the 503 error.
https://cloud.google.com/docs/quota#capping_usage
NEW QUESTION # 351
Your organization requires that metrics from all applications be retained for 5 years for future analysis in possible legal proceedings. Which approach should you use?
Answer: B
Explanation:
For archival purposes, Customer should use Cloud Storage. BigQuery is a datawarehouse, and could eventually import data from Cloud Storage if necessary.
References:
https://cloud.google.com/monitoring/api/v3/metrics
https://cloud.google.com/stackdriver/
NEW QUESTION # 352
Case Study: 8 - Mountkirk Games, C
Company overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project.
There are also separate environments for development and testing.
Business requirements
- Support multiple gaming platforms.
- Support multiple regions.
- Support rapid iteration of game features.
- Minimize latency.
- Optimize for dynamic scaling.
- Use managed services and pooled resources.
- Minimize costs.
Technical requirements
- Dynamically scale based on game activity.
- Publish scoring data on a near real-time global leaderboard.
- Store game activity logs in structured files for future analysis.
- Use GPU processing to render graphics server-side for multi-platform support.
- Support eventual migration of legacy games to this new platform.
Executive statement
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before.
This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.
Your development teams release new versions of games running on Google Kubernetes Engine (GKE) daily. You want to create service level indicators (SLIs) to evaluate the quality of the new versions from the user's perspective. What should you do?
Answer: B
Explanation:
We have to take the users perspective (according to the given question and also to understand what the user expects from us).
Considering that our requirement is to minimize the latency, we have to choose c) - that means we are striving for no downtime of the service.
NEW QUESTION # 353
Your company has a project in Google Cloud with three Virtual Private Clouds (VPCs). There is a Compute Engine instance on each VPC. Network subnets do not overlap and must remain separated. The network configuration is shown below.
Instance #1 is an exception and must communicate directly with both Instance #2 and Instance #3 via internal IPs. How should you accomplish this?
Answer: C
Explanation:
As per GCP documentation: "By default, every instance in a VPC network has a single network interface. Use these instructions to create additional network interfaces. Each interface is attached to a different VPC network, giving that instance access to different VPC networks in Google Cloud. You cannot attach multiple network interfaces to the same VPC network." Refer to: https://cloud.google.com/vpc/docs/create-use-multiple-interfaces
https://cloud.google.com/vpc/docs/create-use-multiple-interfaces#i_am_not_able_to_connect_to_secondary_interfaces_internal_ip
NEW QUESTION # 354
......
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